I have had another attempt at lighting the wine glass, trying to create more highlights and black reflections in the upper part of the glass without having to change the backdrop or drastically changing the lighting.
I wanted the backdrop to remain the same, grey at the base with a gradiant to white, but I also wanted more detail in the upper parts of the glass.
I decided that changing the lights would be pointless as I believe that the image is well balanced and correctly exposed etc. So I changed the material values of the backdrop so that more balck and white details would show. This is the result:

This one actually required barely any Photoshop correction at all, the contrast levels had been adjusted within Maya, so they where close to what they needed to be, and the subtle, but necessary blacks/greys and whites in the upper part of the glass are now present without the rest of the image being affected.
The reason I wanted to get the lighting as good as possible in Maya rather than doing loads of work in Photoshop is because when it comes to animated sequences, Photoshop can’t help you. SHake can be used to correct colours and other such things but it’s not quite as intricate as doing a single image in Photoshop.
I shall post some close up details that I quite like later, such as the interesting areas around the base and top of the neck etc.

